Expanding on the experience I gained as an environment artist at Icarus Studios, I designed environments and props for Gale Force Logic from Summer 2010 through Spring 2011. This post will showcase some of the assets and environments completed during that time. Everything, including all textures and models, was created from scratch by myself. To sit back and watch a slideshow, click in the middle of the slideshow below this text. For more info on any of the images, click its thumbnail below that.
Interior shot of bar & lounge
Modular Railing
Parent Material Used in UDK to Drive All Materials
UDK Mobile iOS indoor environment
Cyrano’s Bar – Proof-of-concept for Gale Force Logic
I’ll be documenting my current work-in-progress on this page. At present, the idea is to make a small scene consisting of some terrain leading to a cliff wall…
Gale Force Logic 2010-2011
Expanding on the experience I gained as an environment artist at Icarus Studios, I designed environments and props for Gale Force Logic from Summer 2010 through Spring 2011. This post will showcase some of the assets and environments completed during that time. Everything, including all textures and models, was created from scratch by myself. To sit back and watch a slideshow, click in the middle of the slideshow below this text. For more info on any of the images, click its thumbnail below that.